![]() ![]() The more things you exclude from loading the more likely it is that the level may crash or will not load correctly. ![]() This particular mission under the variable: "" excludes very few animations from loading and therefore will work with most levels. The other version (referred to as Version 2) was. I would suggest using the rather short animation list from mission: 00_HQ_05_B.ini. There are two separate versions of Tom Clancy's Splinter Cell: Double Agent that were released by Ubisoft for 6th gen and seventh gen consoles: One version (referred to as Version 1) was developed by Ubisoft Milan and Ubisoft Shanghai (who worked on Splinter Cell: Pandora Tomorrow) and was released for Xbox 360, Windows, and PlayStation 3. Failure to have the system load the animations for Sam drawing the weapon from his back can cause a level to crash. The only thing to remember is that you M UST also modify what "ANIMS"(Animations) are loaded when the level loads. Continue to experiment with events and weapon settings. So the understanding here should be that now when the AI sees you blow somebody's brains out with the FN F2000, they love you for it. After losing his daughter, NSA operative Sam Fisher is given his most dangerous assignment yet: go undercover with a terrorist organization. With Michael Ironside, Don Jordan, Keith Szarabajka, Rachel Reenstra. So to continue our example of providing ourselves a weapon in the HQ maps you can modify the event: "Terrorist disabled" from having a -100 effect on JBA trust to a +100 effect on JBA trust by simply removing the " - "(negative sign) from the 100. Splinter Cell: Double Agent: Directed by Juergen Peretzki. You can modify the plain text document located in the "System" folder labeled "TrustEvents.ini." Inside the file "TrustEvents.ini" you will find the reward system for completing or failing objectives. For example, if you choose to provide yourself a weapon in one of the "JBA HQ" maps(The maps where Sam has no weapons and no Goggles) by chaning the variable of: "MainGunType=EMainGunType_NoMainGun" to: "MainGunType=EMainGunType_EF2000" and so on. YES NOto - > Stickåamera=5" For advanced users: It is possible to modify the "outcome" of certain events. ![]()
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